Monday, December 1, 2008

Seconds to Spare

Supposedly second life is a virtual reality game that allows a person to create an avatar and perform various tasks that would be done in real life. I, however; would not like to spend my time in virtual reality. I would much rather be out in the world that I live in and finding out what is happening and learning new things everyday. I'm sure that second life may be a good social experience, but there is not face to face contact and the person behind the other computer is invisible because their face is not seen. I would much rather have face to face contact with people because that builds trust. I don't know if virtual reality is all it is cut out to be. I enjoy facebook because my friends are on there and I can see pictures of the people I am talking to. I can also control who is on my friend list and know who I am talking to. I would much rather avoid virtual reality games if at all possible.

Monday, November 17, 2008

Cyberspace Rape

Julian Dibbell wrote an article called A Rape in Cyberspace. This article was published in the Village Voice. Basically it talks about virtual realities and what effect they can have on people. It talks about multi-user dimensions and how they work. The article refers to a virtual reality called LambdaMOO where a clown uses a doll to control women to do sexual things with him. This virtual reality is not reality, however; it could have an effect on the emotions conveyed during and after the game. Reading this article scared the crap out of me because I am terrified of clowns and the thought of a clown raping someone scares me so much that I don't even want to play whatever game it was that people were playing because I have been raped before. Even though a game is not real, the game may seem real and I think that is part of the message that the writer was trying to get across is that virtual reality can match reality and have similar traits. What are your thoughts on virtual reality games and what effects do you think it has on a person's behavior?

Monday, November 10, 2008

Variance of Violence

There are many ways to be violent. Some violence can be determined by murder, rape, verbal abuse and assault and battery. Violence is shown throughout life and depicted on the television and video games. According to the American Psychological Association, video games can cause an increase in aggression during the game and it will continue during other activities. One study had 227 college students take a survey about violent video games. The test proved that the college students who played violent video games in high school have more aggressive behavior than those who don't play violent video games. Another study had 210 students play a particular game. One set of the 210 students played a violent game called Wolfenstein 3D and the other set of students played a non-violent game called Myst. The students who played Wolfenstein showed more aggressive behavior. I cannot relate to these games, however; I can relate to playing Halo, Doom, Grand Theft Auto, Mortal Combat, Fable and other games that may have violence. These games cause an adrenaline rush and they definately cause me to be aggressive in the games, but I honestly do not know if my aggression remained after I played the games. I think that playing violent games and having aggression probably has to do more with the home life. I believe that people who play violent video games do become more aggressive because they see it in the games so they began to think that it is alright to be aggressive for real. The more violent an environment someone grows up in can also have a drastic effect on the amount of aggression a person has after playing video games. It is all in one's head. If they relax their body after playing violent video games by doing an activity such as reading, writing or maybe playing a non-violent game such as guitar hero or sports on the Wii then perhaps they will be able to control their aggressive behavior. Behavior is psychological and if one forces themselves to believe that violence in video games is unecessary to portray in real life then the aggressive behavior can subside and everything will be fine.

Tuesday, November 4, 2008

Video Game Timeline

1958
Physicist Willy Higinbotham invents the first "video game" at the Brookhaven National Laboratory in Upton, New York. His game, a table tennis-like game, was played on an oscilloscope.
1961
Steve Russell, a student at the Massachusetts Institute of Technology (MIT), creates Spacewar, the first interactive computer game. It runs on a Digital PDP-1 mainframe computer, and the graphics are made up of ASCII text characters.
1966
Ralph Baer, an engineer at Sanders Associates, receives support from his company (a military electronics consulting firm in NH) to explore his idea of creating interactive games using a television.
1967
Baer and team are successful in creating two interactive TV games—a chase game and a tennis game. They are also able to manipulate a toy gun so that it detects spots of light on the TV screen.
1970
Magnavox licenses Baer's TV game from Sanders Associates
Nolan Bushnell and Ted Dabney (future founders of Atari) begin their attempt to create an arcade version of Spacewar, calling it Computer Space.
1971
Computer Space becomes first video arcade game ever released. 1500 games are distributed. Public consensus is that it is too difficult to play.
1972
A U.S. patent is issued to Ralph Baer for "A Television Gaming Apparatus and Method"
Magnavox's Odyssey, the first home video game system, is showcased at a convention in Burlingame, CA, and is released to the public later that year.
Bushnell and Dabney found Atari. They name the company after a term from the Japanese game "Go". "Atari" is equivalent to "check" in a chess game.
Al Alcorn is hired by Atari to program video games. The first game created by Atari is Pong. Ping-Pong, the original name, is already copyrighted, so the makers name it Pong after the sound of a ball hitting the paddle.
1975
Atari's Pong is released with help from Sears Roebuck, which finances the production of 150,000 units. It becomes the hottest selling Christmas present. Sears sells the product exclusively, with the Sears Tele-Games logo.
Gunfight, the first "computer" game is released. It is the first game to use a microprocessor instead of hardwired solid-state circuits.
1976
Coleco releases its first home video-game console called Telstar.
Fairfield Camera & Instrument debuts its Video Entertainment System which is known later as Channel F. The first programmable (cartridge-based) home game console, it allowed users to change games by switching cartridges that resembled 8-track audio tapes.
1977
Atari introduces its first cartridge-based home video system called the Video Computer System which later becomes known as the Atari 2600. It retails for $249.95.
1978
The trackball makes its entrance into the video-game industry as the controller in Atari's new arcade game Football.
Midway introduces Space Invaders into arcades. It is the first arcade game that tracks and displays high scores.
Atari attempts to enter the computer industry to compete with Apple. The product is not taken seriously, and the Atari 400 and 800 are taken from the market.
1979
Atari develops a handheld console that displays holograms. Named "Cosmos," this product was never released.
Asteroids is the first game to allow high scorers to enter three character initials to be stored in the machine.
1980
Mattel's Intelivision debuts and is the first real competitor of the Atari 2600. It has better graphics than Atari's 2600, but a higher retail price ($299).
Activision becomes the first third-party video game vendor. The company is created by Atari programmers who want to receive individual credit for creating Atari's video games.
Battlezone is first 3-D game ever created. It is set in a virtual battlefield and was later enhanced by the U.S. government for training exercises.
300,000 units of Pac-Man are released worldwide by Namco.
Defender, the first game incorporating a "virtual world" is introduced. The game uses a "radar" scope at the top of the screen to inform users of the surroundings since the screen is too small to display all of the action.
1981
Arnie Katz and Bill Kunkel found the first video-game magazine, Electronic Games.
1982
Atari releases the Atari 5200 to compete with Coleco's Colecovision.
1983
Cinematronics debuts Rick Dyer's Dragon Lair, the first video game to feature laser-disc technology.
The Commodore 64 is introduced. It is the most powerful video-game console to date and the least expensive.
Nintendo introduces the Famicom in Japan—later known as the Nintendo Entertainment System (NES) in the U.S. Since Atari controls such a large percentage of the market, they do not plan to market the product in the U.S. Instead the company offers Atari the rights to distribute the product in the U.S. These plans fall through and Americans do not see Nintendo until 1985.
1985
The popular game Tetris is developed by Russian programmer Alex Pajitnov. It is played on a PC.
1986
Nintendo's NES is released in the U.S. after being test-marketed in NY one year earlier.
To compete with the NES, Sega introduces the Sega Master System (SMS).
Atari releases the Atari 7800 to stay competitive in the market.
1989
Nintendo releases the handheld Game Boy for $109.
NEC releases the first 16-bit console in the U.S. It is called the TurboGrafx-16 and sold for $189. It is the first system to run video games stored on compact discs.
The true arcade experience comes into American homes when Sega debuts the Genesis, its first 16-bit home game console, for $249.95.
Atari tries to enter the handheld market with the Lynx, a color handheld console retailing for $149.
1991
Super NES is released in the U.S. by Nintendo for $249.95.
1993
Atari releases the Jaguar, attempting to be the first 64-bit console on the market. The product actually runs two 32-bit processors.
Senators Joseph Lieberman of Connecticut and Herbert Kohl of Wisconsin launch a Senate investigation into violence in video games, hoping to initiate a ban on violent games.
1994
Resulting from the Senate investigation, the Entertainment Software Rating Board is created. Rating are now given to video games and are marked on the games' packaging to indicate the suggested age of players and violent content.
In Japan, the Sega Saturn and the Sony PlayStation make their debut.
1995
Sony brings the PlayStation to the U.S. and sells the console for $299.
Nintendo releases the Nintendo 64 in Japan (it's released in the U.S. in 1996).
1996
Arcades focus on bringing in more "ride-and-video" games like skiing, snowboarding, and Jet Skiing, as their popularity has surpassed the popularity of shooting and fighting games.
Atari's founder, Nolan Bushnell, reenters the industry making Internet stations for arcades and bars.
The Tamagotchi virtual pet becomes an instant sensation in Japan. It is released in the U.S. in May of that year selling all of its 30,000-unit supply in 3 days.
1997
PlayStation is considered by many in the industry as most popular game console as the 20 millionth unit is sold.
Tiger introduces a multipurpose handheld console to compete with the Game Boy. Called game.com, it features games, an address book, calculator, and stylus for touchscreen capability. It also connects to a PC modem for access to email.
Arizona attempts to restrict the distribution of violent video games by making it illegal to display or distribute violent material to minors. The proposed bill is not approved.
1998
Sega introduces the Dreamcast in Japan. This console operates on Microsoft Windows CE which will allow for easier conversions between Dreamcast and PC games.
The Wal-Mart retail chain decides to ban over 50 video games that it deems inappropriate for minors.
1999
Billy Mitchell attains a score of 3,333,360 in the game Pac-Man. This is the highest possible score a player can get.
As a result of the shootings that occurred at Columbine High School in Littleton, Colorado, Sega announces that it will not release a light gun with the Dreamcast in the U.S. In addition, it prevents use of imported guns with American consoles, which forces the Americans to use standard controllers to play the popular House of the Dead 2.
2000
Sony's PlayStation 2 launches in the U.S. for $299.99 and is sold out by early morning. Since the demand is so high and only 500,000 units are available, it is very difficult to buy a unit during this first shipment.
The Sims is released, and quickly becomes a hit. It eventually (in 2002) surpasses Myst as the best-selling PC game ever.
2001
Microsoft and Nintendo introduce their next-generation systems within days of each other. Microsoft claims its Xbox offers "the most powerful game experiences ever." The product (estimated retail price of $299.99) comes with a built-in hard drive and Ethernet port. Nintendo's GameCube (suggested retail price of $199.95) delivers new forms of interactive gaming for players and an easier development environment for game creators.
Sega announces that it will no longer manufacture hardware.
Nintendo releases the GameBoy Advance, a portable gaming system.
2004
Nintendo releases the Nintendo DS, a portable system with two screens, one of which can be used as a touch screen.
2005
Sony releases the PSP, a portable system with a large, high-resolution display.
Microsoft unveils the XBox 360, a console system to be released in November 2005. Sony and Nintendo's competing console systems are planned for release in 2006.
2006
Nintendo releases the Wii, a gaming system that lets gamers use the controller in revolutionary ways, such as swinging it like a tennis racket, holding and tilting it like a steering wheel, and more.
Sony also debuts the Playstation 3, a very sophisticated and expensive game system.
2007
Nintendo releases Super Mario Galaxy for the Wii. It continues the adventures of Mario, Luigi, and Princess Peach as they face their old foe Bowser.
2008
Grand Theft Auto 4 breaks sales records its first week after gamers bought more than 6 million copies.
The Wii Fit is launched, adding even more incentive for gamers of all ages to get up and move!

Tuesday, October 21, 2008

iPhone You

Apple has created two new iPhones.
The 2007 iPhone is an internet-connected multimedia smartphone. It contains a multi-touch screen, which replaces the key pad that is usually found on other cell phones. It contains a camera phone, portable media player, text messaging and visual voice mail. It also contains Internet services such as e-mail, Web browsing and Wi-Fi connectivity.
Apple released the iPhone 3G on July 11, 2008. It is basically the same as the other iPhone, except it has faster 3G data speeds and assisted GPS.
What do you think of the touchscreen phone instead of a regular cell phone? Do you think it will be easier to use? Will it be more useful because it contains multiple features at one time and is like a computer in your pocket?

Monday, October 13, 2008

Wii The People

Wii is a video game system that allows people to play games and imitate the actual motions of a certain activity. For example, you can bowl like you would at a bowling alley, play tennis like you would on a court, etc. Japan is now following the Wii trend. The Japanese gaming industries are creating avatars and online virtual realities that allow gamers to communicate with other gamers online through Wii and XBox gaming systems. Do you, as a consumer or gamer, think that the Wii systems are keeping people from participating in bowling at a bowling alley and playing tennis at a court, etc.? Do you think that more time will be spent playing video games then homework and other important activities or tasks? Does playing video games effect how much sleep a person gets? Does playing video games increase or decrease social skills and why? Or does it have little effect?

Tuesday, October 7, 2008

Voice the Vote

McCain just gave a moving speech at CSU-Pueblo Friday Oct. 3. At first I was rooting for Obama, but I think he is beat by McCain. McCain talked about taking care of wounded soldiers and pulling them out of Iraq and bringing them home safely. As a Vietnam veteran, McCain probably knows that it is dangerous to be in the midst of a war. He also talked about returning tax funds. I changed my mind. I think that McCain's speech was more precise than Obama's and he is definately a good speaker and unlike Bush, he actually cares what happens to the people of the United States. I might be voting for McCain. What are your thoughts on McCain and Palin for President/Vice President? What are your thoughts on the campaign?

Tuesday, September 30, 2008

Web Advertising vs Print Advertising

Web advertising is starting to outplay print advertising. Newpapers and magazines are now published on the Web and a person can even watch movies and television shows on some websites and youtube that contain commercial ads which are shorter than the ones on regular television.
The print advertisements cost way more and are not as high quality as the ones on the Web. The Web also allows advertisements to be animated and contain more graphics and color than print advertisements. They can also reach a wide audience and can be viewed more than once.
How are print advertisements going to outplay Web advertisements?
How are they going to maintain the interest of an audience?
How will they reach a larger audience?
Will the Web completely take over the advertising business?
How will the Web advertisements prosper in the future?

Tuesday, September 23, 2008

Cell Phones

I think it is interesting that cell phones are used in the polls as a system of voting. There are a lot of people who have cell phones that can connect to the Internet. This is a clever way to vote, however; it may not be safe for the people voting. Not if they can track the number of the cell phone owned by the person voting. I myself, do not want to vote using my cell phone. I would much rather go to the court house or go online, on the computer to vote.

Reality Television

Reality television has been around for several years. Some reality television is fun to watch such as the Real World Road Rules Challenges and a new show they had on MTV, called From G's to Gents and the reality show I Love Money on VH1. Next and Parental Control are usually pretty interesting because in Next the daters sometimes get rejected right away and it is always fun to watch either a male or female dump their significant other after their parents set them up on blind dates on the show Parental Control. The fact that the children let their parents pick dates for them in the first place is hilarious all by itself.
Some shows, however; are just pointless. The Cho Show, I Love New York, Flavor of Love, Rock of Love and Tila Tequila are just publicity shows to get people noticed or dating shows. Who wants to find a date on television? Now there is even a new show for Paris Hilton, called My New BFF. No one wants to watch that show. No one cared about the Simple Life so why care about this show?
The same goes for Brooke Hogan Knows Best. Why watch Brooke Hogan's life on television? I really don't want to see Hulk Hogan's daughter and her friends go out and party or shopping or whatever it is that they do.
Here's a question for you: do you dig or diss reality shows and why?

Friday, September 12, 2008

Comcast Is Taking Over Cable

Comcast is taking over cable on February 17, 2009. The consumers that have digital cable are going to have to either switch to Comcast or go without cable. Some channels on digital will turn dark and be hard to watch. The Comcast cable network is limiting the consumers' choices. How is this going to effect the cable networks, the consumers and the economy?

Monday, September 8, 2008

Interactive Media Blog: 1980s Media

Interactive media usage became more advanced in the 1980s. In 1980, the Domestic Camcorders and Fax Machines became available in Japan. The arcade game Pac-Man was released. CNN became the first 24 hour news station. Digital Equipment Corporation, Intel and Xerox introduce the DIX standard for Ethernet. In 1981, IBM in US launches it's first PC which uses Microsoft Software MS DOS. The term Internet was first mentioned. MS-DOS was released by Microsoft. http://www.operating-system.org/betriebssystem/_english/bs-msdos.htm In 1982, The Weather Channel aired on cable television for the first time. Times man of the year is claimed to be the computer. In 1983, ARPANET officially changes to use the Internet Protocol, creating Internet. Lotus 1-2-3 is released. http://www-01.ibm.com/software/lotus/products/123/ IBM released the IBM PC XT. Microsoft Word is first released. In 1984, AT&T was broken up. The first Apple Macintosh went on sale. Sony makes the first 3 1/2" computer disk. In 1985, The first .Com domain name, symbolics.com, is registered by the Symbolics corporation. However, .edu domains, for educational institutions, still predominate over the commercial .com domains. Microsoft Corporation released the first version of Windows, Windows 1.0. In 1986, IBM unveiled the PC Convertible, the first laptop computer. Internet Mail Access Protocol defined for e-mail transfer. The 386 series of microprocessor was introduced by Intel. In 1987, Clive Sinclair launched the Z88 Portable Computer that weighed under 2 pounds. http://www.vintagecomputing.com/index.php/archives/175 In 1988, The first transatlantic fibre optic cable was able to carry 40,000 telephone calls simultaneously. The first major computer virus infects computers connected to the Internet. In 1989, Nintendo began selling the Game Boy in Japan. The 486 series of microprocessor is introduced by Intel. Microsoft Office was first released. http://en.wikipedia.org/wiki/Microsoft_Office

Thursday, August 28, 2008

Introduction of Myself

My name is Jessica Lynn Brown. I was born on August 11, 1986 at St Mary's Hospital in La Junta, Colorado. I grew up living in Las Animas, Colorado on a farm. My family also owns a ranch.
My parents are Glen and Kathy Brown. I have a half-sister named Adele Sobeck who is 5 years older than me and a younger brother named Jon Brown who is two years younger than me.
I am 5'7" tall. I have short brown hair and green eyes. I am Latin/Hispanic, Mexican, Jewish, German, Scottish, Irish, Welsh, English, Cherokee Native American and American. I like to spend time with family and friends, play sports, read books, write poems, short stories, song lyrics; listen to music and travel. My favorite sport is basketball. Chinese and Italian are some of my favorite types of food. My favorite color is sky-blue. I would like to travel to Scotland someday. I like reading science fiction novels. I attended Otero Junior College in La Junta, Colorado and received my Associate of Art and Science Degree on April 28, 2007. I am now attending Colorado State University-Pueblo and I am working toward a Bachelor's Degree of Science or Art in Mass Communications with an emphasis in advertising.